LEVEL : Long way to go

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DESIGN BY :

Tony Joshua Parker

Tony Joshua Parker

WAVE COUNT : 10

SIZE : 368 [23x16]

SHARED SINCE : 2016-01-22

LAST UPDATE : 2016-01-22

GAMEPLAYS : 8


HIGHSCORE :
1219402356
by Etamni

RATING :

(2.3) 3 rates


YOUR SCORE :
0
Rank : notRanked

YOUR RATE :

0

2016-01-29 23:02:32

smash

This level is not too good... Don´t have backgrounds and the waves are bad designed.
But the ideia is good.

P.S:Sorry for my bad english :P


2017-05-29 22:02:44

Etamni

1/5 This level suffers from the same problem as many others, in that it was designed by someone with no idea what makes a good level. My suggestion would be to try playing as many as the other levels as you can before you try to design your own (unless you happen to be a professional game developer). This might help you to gain a better understanding of what makes for a great level. Here's a hint: Lots of points for easy-to-kill monsters does not make a level good. It means that you can actually go beyond what Claytus Hood was designed for. When this happens, your score loops over from a very high number to a very low number, which is frustrating for players, and allows others who understand this to manipulate their score to appear to be the best at the game, even if they didn't finish it. Good luck with your future levels.


2017-05-29 22:03:51

Etamni

Short version of my prior remarks is that this level has a "Long way to go" before it will be a good level. :)


Long way to go

10 waves
Very long path
Enemys get tougher by each wave

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